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GRANT

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●2025-2026  公益財団法人中山隼雄科学技術文化財団 (A-1)重点研究
                            
(HAYAO NAKAYAMA Foundation for Science & Technology and Culture)​

●2020-2025  JSPS  科研費 若手研究  20K12886  (Japan society for the promotion of science)​

●2019-2021  稲盛財団 稲盛研究助成  (Inamori Research Grants)​

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RESEARCH PAPERS / PRESENTATIONS

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●360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques​

Nahomi Maki

SIGGRAPH '24: ACM SIGGRAPH 2024 Educators Forum August 2024 Article No.: 19 Pages 1–2

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●Tokyo Geidai student projects of hand-drawn360-degree images and videos​

Nahomi Maki

Asian Animation Eeducation Network 2024, Bangkok, January 2024

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● 映像における視点・視線・画角の多様性を考えるための演習〜5年間の全方位アニメーション制作演習をふりかえって〜

牧 奈歩美,  日本アニメーション学会第25回全国大会 2023年8月20日

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●VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques​

Nahomi Maki

SIGGRAPH '21: ACM SIGGRAPH 2021 Educators Forum August 2021 Article No.: 7Pages 1–2

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●3D aerial display with micro mirror array plate and reversed depth integral photography​

Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka

July 2019 SIGGRAPH '19: ACM SIGGRAPH 2019 Posters

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● フルドーム短編3DCGアニメーション“THE PLANET CUBE”

牧 奈歩美,  2018年2月,  情報処理学会論文誌デジタルコンテンツ(DCON) 6巻1号1-7頁

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●THE PLANET CUBE: a full-dome/VR surreal short film

Nahomi Maki

November 2017 SA '17: SIGGRAPH Asia 2017 VR Showcase

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●Creation of 3DCG animation using a four-plane depth-fused display​

Nahomi Maki, Toshiaki Yamanouchi, Teluhiko Hilano, Kazuhisa Yanaka

July 2017 SIGGRAPH '17: ACM SIGGRAPH 2017 Posters

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●Real-time integral photography using a game engine

​Shohei Anraku, Fumihiko Ishiwata, Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka
July 2017 SIGGRAPH '17: ACM SIGGRAPH 2017 Posters

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●Attention Value of Motion Graphics on Digital Signages

Tsubasa Kato, Nahomi Maki

19th International Conference on Human-Computer Interaction, 2017

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●Production of a Horror Movie Using a Head-Mounted Display with a Head-Tracking System

Kenichi Sera, Takashi Kitada and Nahomi Maki

18th International Conference on Human-Computer Interaction, 2016

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●Natural user interface for integral photography of dispersion-rendered diamond

​Nahomi Maki and Kazuhisa Yanaka

February 2016 I3D '16: Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

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●Display of diamond dispersion using wavelength-division rendering and integral photography
Nahomi Maki, Kazuhisa Yanaka
July 2015 SIGGRAPH '15: ACM SIGGRAPH 2015 Posters

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●Underwater Integral Photography

Nahomi Maki and KazuhisaYanaka

IEEE Virtual Reality 2015 
 

●Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photograph

Nahomi Maki andKazuhisa Yanaka

the 17th International Conference on Human-Computer Interaction, short paper, 2015 

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●Simple wavelength division rendering method for transparent objects using common 3DCG software
Nahomi Maki, Kazuhisa Yanaka
November 2014 SA '14: SIGGRAPH Asia 2014 Posters

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●3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images

​Nahomi Maki and Kazuhisa Yanaka

June 2014 Proceedings of the 16th International Conference on Human Interface and the Management of Information.

Information and Knowledge in Applications and Services - Volume 8522

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●3DCG art expression on a tablet device using integral photography
Nahomi Maki, Akihiko Shirai, Kazuhisa Yanaka
April 2014 VRIC '14: Proceedings of the 2014 Virtual Reality International Conference

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● 短編3DCGアニメーション“Fossil Tears”
牧 奈歩美,  
情報処理学会論文誌デジタルコンテンツ(DCON)2巻1号1-7頁​​,  山下記念研究賞受賞

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© 2006-2025 NAHOMI MAKI

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